After some rumors circulated in the well-known CG forums on IndigoTinted For XSI on pricing and beta phasing, here are some further details.
The product is an integration of the commercial Indigo SDK, hence it won't be free of charge. The final product cost isn't yet defined but won't be higher then other ready-available commercial products. The private beta will run on a selected user base and quite probably will be free of charge for the customers involved.
Best regards, Riccardo.
Tuesday, August 12, 2008
Thursday, August 7, 2008
IndigoTinted For XSI unveiled

It integrates the well-proved rendering technology implemented in Indigo Renderer developed by Nicholas Chapman (Glare Technologies Limited) involving advanced features as Metropolis Light Transport, Spectral light calculus, virtual camera model, MPD, Layer blending, and many others.
In addition IndigoTinted For XSI gives the user the freedom to render anything inside XSI benefiting from the common XSI rendering tools (render region, shaderballs) without facing non standard workflows.



Best regards, Riccardo.
Etichette:
Indigo renderer,
IndigoTinted for XSI,
PureCG,
XSI Custom Renderer,
XSIndigoRenderer
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